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A brand-new version of Skills after Knighthood has been made for all classes. You can view all the skills here and find a perfect combination!
Archer | Type | Skill | Effect | Icon |
Active 1 | Aimed Shot | Deals 162%-234% physical damage to a random single enemy, 20% chance to increase crit damage by 20%, lasts 2 turns and receive extra 25 rage. Passive effects: PATK increased by 20%, crit damage increased by 30% | ||
Active 2 | Multi Shot | Deals 231%-363% physical damage to 2 random enemies. 20% chance to increase crit rate by 20%, lasts 2 turnsnPassive effect: Max HP increased by 20% | ||
Active 3 (Can only choose 1) | Cluster Bomb | Deals 209%-285% PAMG to all enemies. | ||
Red Barrage | Deals 212%-290% physical damage to 2-4 random enemies. Target’s damage dealt decreased by 20%. Lasts 2 turns. | |||
Incendiary Shot | Deals 272%-371% PATK to all enemies in the front row.Crit Damage +80%. Lasts 2 turns. | |||
Conviction Spear | Deals 306%-418% physical damage to the enemy with the lowest percentage of HP plus a bonus 122% Damage per turn for 2 turns. | |||
Active 4 (Can only choose 1) | Fatal Strike | Deals 750%-950% physical damage to a single target. | ||
Sonic Blast | Deals 213%-270% physical damage to the whole enemy group, and dispels 3 positive buffs from them | |||
Flash Bomb | Deals 297%-376% PDMG to two random enemies plus a bonus 118% Damage per turn for 2 turns. | |||
Gas Bomb | Deals 371%-470% PDMG to a single front row enemy. Crit Rate +20%. Lasts 2 turns. | |||
Active 5 (Can only choose 1) | Raid Shot | Deals 950%-1140% physical damage to a single target in the back row. | ||
Vital Move | Deals 850%-1020% physical damage to a random enemy and boosts its damage received by 20%. Lasts 2 turns. | |||
Howling Wind | Deals 425%-510% PDMG to enemy in the back row and increases DMG by 20%. Lasts 2 turns. | |||
Silver Verdict | Deals 731%-877% PDMG to a random row of enemies and reduces damage received by 20%. Lasts 2 turns. | |||
Passive 1 (Can only choose 1) | Evil Revelation | 20%-40% chance to restore 5% HP for the entire party after critical strike. | ||
Support Expert | 20%-40% chance to get 20% of a sheild after critical strike. Lasts 2 turns. | |||
Heart Piercer | 7%-22% chance to plus a bonus 60% Damage per turn for 2 turns. | |||
Phantom Echo | 7%-22% chance to absorb 5% Damage Dealt as HP. | |||
Passive 2 (Can only choose 1) | Crack Shot | 20%-40% chance to increase damage dealt by 20% for the entire party after critical strike. Lasts 2 turns. | ||
Hunting Leader | 20%-40% chance to increase the enemy’s damage received by 20% after critical strike. Lasts 2 turns. | |||
Death Mark | 7%-22% chance to decreases damage dealt by the target by 20% after attacking. Lasts 2 turns. | |||
Decisive Moment | 7%-22% chance to restore 3% HP per turn after attacking. Lasts 2 turns. |
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